VR Workspace
Solo Project
Role
Product Designer
Project
UI/UX Design
Duration
4 Weeks
In a world where remote work has become increasingly prevalent, VR workspaces offer a transformative solution that transcends the limitations of traditional home offices.
By immersing users in a virtual environment, these workspaces recreate the ambiance of a professional office setting, complete with customizable features and tools tailored to individual work preferences.
Background
Create an immersive and engaging environment that stimulates productivity.
Through realistic and interactive elements, users can tailor their virtual workspace to mimic their ideal office setup, complete with customizable layouts.
Goal
The brainstorming process was undertaken to explore creative ideas and possibilities that could enhance the VR workspace experience.
The goal was to generate innovative concepts that address the specific needs of individuals working from home
Brainstorm
By sketching the interface, I could visualize different layouts and arrangements of elements, such as menus, buttons, and interaction points, and determine which design solutions would optimize usability and user satisfaction.
The sketches allowed me to experiment with various concepts, evaluate their effectiveness, and make informed design decisions based on user-centered principles.
Sketches
To optimize the user experience, it was crucial to understand the perspective of the user.
With this in mind, I devised a plan to arrange the screens in a curved formation around the user, ensuring that they would be positioned at the center of the VR workspace.
To enhance the user's focus on the main screen and create a clear visual hierarchy, I incorporated a dynamic lighting and blurring effect within the VR workspace.
When the user directs their attention to the main screen, the surrounding light is intentionally dimmed to draw the user's gaze and emphasize the importance of the content displayed on that screen. By reducing the ambient lighting, distractions are minimized, allowing the user to concentrate on the primary task at hand.
Planning
To provide an intuitive and interactive user experience, I implemented hand gesture control within the VR workspace.
Users can navigate and control the screens by simply moving their hands in up-down and left-right motions.
Interaction
Thoughts
The primary focus of the design is to provide users with the ability to customize their workspace.
This includes implementing a multi-screen function that allows users to choose and adjust the layout according to their preferences.
Design